In the following tables you'll find a summary of the templates available in this module and in the following one, just to give you an overview and provide some synthetic info about the effort required in the design and delivery phases, and if materials are required to implement the activities. Please remember that these intervals might vary consistently according to the parameters of your specific field and the duration of your course and of your lessons, so consider them no more than a suggestion, just to give you an idea before you start considering them.


Templates from literature and from our guests' experience
DESIGN EFFORT CLASSROOM TIME MATERIALS
The beach ball
very quick
2-30 min one light and small ball
Problem-based learning quite long (few hours for the first time, less from the second on) 2-4 hours  post-it, paper, pen (or device) 
Investigation quite long (few hours for the first time, less from the second on)
1-2 hours  post-it, paper, pen (or device) 
Detective story quite long (few hours for the first time, less from the second on)  1-2 hours  paper, pen (or device) 
Exit cards 5 min  5-10 min  list of questions, paper, pen 

Templates from week 3
DESIGN EFFORT CLASSROOM TIME MATERIALS
The Jigsaw Classroom
around 1 hour, if you want to write complete instructions
around 4 hours paper, pen (or device)
Think - Pair - Share at least 1 hour  1,5-2,5 hours paper, pen (or device)
The Fishbowl few hours
it could last from 1 lesson to a whole semester better if digital, so a device is welcome
Peer Instruction 1-2 hours 30 min -1 hour paper, pen (or device)
One Minute Paper immediate  "one minute" for the answers, max 30 min for the discussion paper, pen (or device)
Brainstorming quick, if you have clear questions in mind; at least 1 hour, if you have to think about the questions for the first time   1,5-2 hours  paper, pen (or device)
World Cafè   1-2 hours, depending on the rules you want to set and the questions you want to propose  at least 1 hour  paper, pen (or device)