Digital twin

The concept of a digital twin refers to the creation of a digital replica of a real-world object or environment. This digital replica can be used to analyze, simulate, and interact with the object or environment virtually. In education, digital twins are used to allow students to explore and interact with virtual worlds representing construction sites or industrial plants, enabling them to acquire knowledge and skills in a hands-on and engaging way.

Cluster work

Cluster work refers to an activity in which groups of students work together on a single simulation or project. During cluster work, each group may have a VR headset available, or each participant may use their own. This type of work promotes collaboration and interaction among students, allowing them to share ideas, skills, and responsibilities throughout the learning process.

Augmented Reality

Augmented Reality is a technology that superimposes virtual elements onto the real world, creating a hybrid experience. Users can view and interact with virtual elements through devices such as smartphones or smart glasses. Augmented Reality is used in education to enrich the learning experience, allowing students to view additional information or interact with virtual objects in a real-world context.

Virtual Reality

Virtual Reality is a technology that creates a computer-simulated environment that can be similar or completely different from the real world. Users can interact with this simulated environment using devices such as headsets or controllers. Virtual Reality is used in education to offer immersive and engaging learning experiences, allowing students to explore physically inaccessible places or work in virtual laboratories.

Immersive videos

Immersive videos offer an immersive and realistic experience, making viewers feel as if they are actually there. These videos can be 180° or 360°, allowing users to look around and explore the environment. Immersive videos are used in education to provide engaging learning experiences, allowing students to explore inaccessible places or simulate real-world situations.

Key points

The hands-on/collaborative class is characterized by:

  • A collaborative approach to creating content in the classroom;
  • Small classes with a maximum of 40/50 students;
  • The teacher proposes collaborative production and development activities;
  • A use of spaces with flexible furnishings and mobile devices;
  • The possibility of using interactive content based on Virtual or Augmented Reality;
  • Presence of constraints on the use of tools and specialized content.