WEEK 1

Bibliography

  • Amabile, TM (1988). A model of creativity and innovation in organizations. Research in organizational behavior, 10 (1), 123-167.
  • AbAdzi, H., MArtelli, M., & Primativo, S. (2014). Explorations of creativity. A review for educators and policy making. Doha, Qatar: WISE Matters publication, (2).
  • Bruno, C. (2021). Creativity in the Design Process. Springer Nature.
  • Canina, M., Coccioni, E., Anselmi, L. (2015). Creativity and Design Tools as an Emotional Approach to Learning, Cumulus Milan 2015 Conference. June 2015.
  • De Bono, E. (2017). Six Thinking Hats: The multi-million bestselling guide to running better meetings and making faster decisions. Penguin uk., Chicago.
  • De Bono, E. (2014). Lateral Thinking: An Introduction. Random House.
  • De Bono, IS. (1970). Lateral thinking: Creativity step by step. New York: Harper & Row.
  • Guilford, J.P. (1950). Creativity. AmericanPsychologist, 5,444–454.
  • Plucker, J. A., Beghetto, R. A. & Dow, G. T. (2004). Why isn't creativity more important to educational psychologists? Potentials, pitfalls, and future directions in creativity research. Educational Psychologist, 39(2), 83-96.
  • Runco, M. A., & Jaeger, G. J. (2012). The Standard Definition of Creativity, Creativity Research Journal, 24(1), 92-96. Available online at: The Standard Definition of Creativity
  • Williams, R., Runco, M. and Berlow, E. (2016). Mapping the Themes, Impact, and Cohesion of Creativity Research over the Last 25 Years. Journal of Creativity Research. 28(4), 385-394. Available online at: Mapping the Themes, Impact, and Cohesion of Creativity Research over the Last 25 Years

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WEEK 2

Bibliography

  • Brown, T. (2009), Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, HarperBusiness.
  • Canina, M.R, Anselmi, L.; Bruno, C. (2020) Design Thinking and Creativity: Processes and tools for new opportunities in People-Centred innovation in Tosi F., Design for Ergonomics, Springer Series in Design and Innovation, Vol2, pp. 143-159, 2020, Springer Nature Switzerland AG, Cham, Switzerland.
  • Canina, M., Bruno, C., Salvia, G. (2016) Design and Creativity enhancing innovative educational processes, In Proceedings of the 18th International Conference on Engineering and Product Design Education: Design Education: Collaboration and Cross-Disciplinarity, (E&PDE 2016), pp. 120-125.
  • Canina, M., Bruno, C., Anselmi, L. (2020). Teaching Design Thinking through Flipped Classroom. In: (a cura di): Tosi F. Serra A. Brischetto A. e Iacono E., Designing for Inclusion, Gamification and Learning Experience. p. 1-11, Francoangeli, ISBN: 9788891797780
  • Canina, M., Coccioni, E., Anselmi, L. (2015), Creativity and Design Tools as an Emotional Approach to Learning, Proceedings of the Cumulus Milano 2015 Conference – The Virtuous Circle. Design Culture and Experimentation, Cumulus Milan 2015 Conference, Politecnico di Milano 3-7 June, 2015. ISBN 9788838674853
  • Canina, M., Anselmi, L.,Palmieri, S., Coccioni, E. (2013), Designing a creativity training plan for companies, DRS // CUMULUS 2013, 2nd International Conference for Design Education Researchers, Oslo, 14–17 May 2013.
  • Canina, M., Anselmi, L.,Palmieri, S., Coccioni, E. (2013), DESIGN and CREATIVITY: innovation levers for Networks of enterprises, 5th International Congress of International Association of Societies of Design Research - IASDR 2013, Tokyo, 26-30 August 2013. ISBN 978-4-9980776-3-3
  • Dweck, C. (2017). Mindset-updated edition: Changing the way you think to fulfil your potential. Hachette UK.

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WEEK 3

Bibliography

  • Curedale R., (2013), Design Thinking: process and methods manual, Design Community College Inc., Topanga, CA.
  • Buzan, T., & Buzan, B. (2006). The mind map book. Pearson Education.

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WEEK 4

Bibliography

Linkography

WEEK 5

Bibliography

  • Osbourn, A., (1948). Your Creative Power, C. Scribner's Sons, Virginia University.
  • Vidyarthi, J. (2014). Brainsketching: Collaborative interaction design. User Experience Magazine, 14(1). Available online at: Brainsketching: Collaborative Interaction Design
  • Stickdorn, M., Hormess, M. E., Lawrence, A., & Schneider, J. (2018). This is service design doing: applying service design thinking in the real world. " O'Reilly Media, Inc.", chapter 6.
  • Van der Lugt, R. (2002). Brainsketching and how it differs from brainstorming. Creativity and innovation management, 11(1), 43-54.

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WEEK 6

Linkography